Lilia Kai

Software developer with experience in Ruby, Rails, HTML, HAML, CSS, SASS, MYSQL, Python, C++, C, Arduino, Java, and Android

Experience

Signal

October 2014 - October 2017

Signal is an encrypted chat client aimed at making mass surveillance impossible. The Signal protocol represents the gold standard for end-to-end encrypted messaging on both mobile and desktop platforms, and is now integrated directly into multiple major social networks including WhatsApp, Facebook Messenger, and Google Allo. For two years, I was the sole developer of the desktop version of Signal. I performed extensive refactoring and maintainence of the javascript protocol library and built the front-end for the desktop app from scratch.

Electronic Frontier Foundation

January 2014 - September 2014

EFF is a non-profit digital rights advocacy group combining activisim, impact litigation, and technology developement under one roof. As a member of the technical operations staff, I was responsible for web development in Ruby on Rails, Drupal, and Flask.

Causes

September 2011 - March 2013

Causes.com is an online platform for philanthropy and activism written in Ruby on Rails. As a software engineer I participated in full-stack web development, including front and back end feature development, production database migrations, and scaling to accomodate millions of users.

Knifetanks

July/November 2010

Knifetanks.com presents a two-part web game series featuring a murderous sentient armored tank armed only with a giant knife. I served as the primary coder on both games, which represent one of my earliest forays into HTML and Javascript. The original game was prototyped in Java, then ported and finished in Javascript using Processing.js. Originally conceived as part of a one-day hackathon, each game was developed in approximately 24 hours.

Mova

November 2009 - June 2010

Mova is a 3D facial motion capture studio located in San Francisco. As the company's sole software developer at the time, I was responsible for maintaining and extending a collection of proprietary software written in C++ and Python, including programs for multi-camera video capture, 3D reconstruction, and distributed computing.

OnLive

May 2008 - November 2009

OnLive is a real-time streaming video game service. As a member of technical staff I worked on the development of real-time client and server applications written in C++, with a focus on problems related to video encoding quality and network rate control.

HMC CS Clinic: Photo Processing Algorithms Research, sponsored by Microsoft

Fall 2007 – Spring 2008

This senior project consisted of researching, developing, and implementing hardware-accelerated algorithms for the digital manipulation of photographs. Much of this work focuses on accurately recreating photographic effects traditionally produced by chemical and mechanical means, such as film grain and soft focus.

National Science Foundation Research in Computer Vision and Mapping for Robotics

Summer 2007

Conducted ten weeks of research on constructing and rendering 3D maps from computer vision, with analysis of performance and aptitude for applications in robotics. This work resulted in a publication at the IASTED Conference on Intelligent Systems and Control.

Harvey Mudd College Department of Computer Science

Summer Staff

Summer 2006

Solely responsible for administering the departmental email server. Shared responsibility for supporting the CS cluster and assisting faculty and students with departmental resources and services.

Grading and Tutoring

Spring 2005 – Fall 2006

Graded programming assignments and tutored students in Computer Science I and II.

Sykes Enterprises, Incorporated IT Internship

Summer 2003 – Fall 2003

Assisted IT staff supporting Sykes Corporate Headquarters. Duties included imaging and testing laptops, software documentation, and hardware and software inventory. This was the first time the company had ever hired an intern who was still attending high school.

Education

Harvey Mudd College

Class of 2008

Bachelor of Science in Computer Science.

Coursework included CS clinic, software development, game development, graphics, artificial intelligence, robotics, algorithms, logic, computability, programming languages, programming practicum, abstract algebra, discrete mathematics, digital and film photography, digital art, and game studies.

Scholarships & Awards: Dean’s List Spring 2007, Dean’s List Spring 2006, National Merit Scholar 2004, Robert C. Byrd Honors Scholar 2004

More information and references available upon request.